I have created this blog for those who are using the twilight hack to run homebrew and emulators on their nintendo Wii. I will try to keep all homebrew and emulators up to date daily on the site with new versions and up to date news in the homebrew scene!
Bookmark this page and come back often for new updates! Also subscribe in our RSS Reader to get up to date news!
If your having troubles getting started read the Beginners Tutorial Located on the right of the page.
Need to find an app or wad easily? More than likely it's here but you cant find it. Use the Search on your right. You can also check the HERE for latest wad updates!
Looks like homebrew on the dsi might be coming soon thanks to team twizzers! check out the video below!
Note: I will be discontinuing the other blogs and be focusing on DSi and Wii ONLY. Not enough interest is being made to the other blogs.
If you would like to help out on www.wehackdsi.com, send a email to wehacknet@gmail.com and post your email address and ask for permission to blog on wehackdsi site. More than likely you will be accepted! Thanks!
It is my great pleasure to announce the release of a new Private torrent tracker for all of your wii needs, the name, sicariobit.info This is not just a wii tracker, but it does mainly revolve around wii games and packs. Currently the signup is open and will be closing soon, so come on and join! Right now we are working on getting our torrent database going with lots of uploads to be flowing in. Also if you feel you can help with uploading, check out the forum after you register and fill out the Uploaders Application. So I hope all of you can enjoy the site and you can use it for all of your wii downloading needs!
Nintendo released a Wii Firmware update, version 4.1 today in Japan. A bug fix to Wii Sports Resort, in which after playing a WiiWare/VC game off the SD card, and then playing Wii Sports Resort afterward, you would be forced to watch the how-to Wii Motion Plus video that normally plays only once on the initial play of Wii Sports Resort.
The usual warnings apply, updating is not recommended until more information is known about its effects on homebrew. Bannerbomb is still working! You may check updates via Wiimposter Logs.
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Version 4.1 of the System Menu was built on June 24th, 2009 and released on July 3rd, 2009.
Some have noticed that the config file for the Conduit is just a text file (called CDGame.txt) used for debugging. It appears a number of options can be changed easily.
Some options include enabling "Fly-through mode", skipping strap warning, playing E3 demo mode, and enabling other cheats. There are settings that allow for adjusting of the brightness and contrast of the game. There is even multiplayer debug settings that may even be able to create LAN games.
There also appears to be options to enable the classic controller and Gamecube controller although it is unclear if they work.
Another odd finding - The mission briefings seem to be flash videos played from a flash video player.
And the oddest of them all, there are setting for a psp in the main config file:
Code:
KEYCODE BA // Region Code from Sony PRODUCT_NUMBER NA // Product Code from Sony VIDEO_ALLOC_METHOD MALLOC PSP ON DISABLE_PSP OFF // PSP mode
In this file is the following, which I believe is customizable: --------------------------------------------------------------------------------------------------
TEX_OFFSET 1 NAME NA // Name of game WAD 99_99 // First WAD to read LANGUAGE ENGLISH // Territory or language STRATDBGPATH StratBin/ // Where the .SVM files are PAL OFF DEBUG_TEXT OFF // Global enable/disable of debug info DEBUG_MEMORY_INFO OFF // DEBUG_WAD_INFO OFF // Display which wads are loaded DEBUG_SCALEFORM OFF // Display debug output for scaleform DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output DEBUG_PROFILE_LABELS OFF // DEBUG_STRAT_PRINTS OFF // Display strat "print" output DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output DEBUG_SOUND OFF // Extra sound debug DEBUG_CHEATS OFF // Are debug cheats on/off DEBUG_FLY OFF // Fly-through mode on/off LEVEL_SELECT OFF // Level select on/off DEMO_LEVEL_SELECT OFF // Only show * levels in level select SOUND ON // Sound on/off HEAPSIZE 18.5 // Size of game heap in MB GEOMSTRATS 0 // Number of geometry strats PARTICLES0 1024 // Number of particles PARTICLES1 1024 // Number of particles PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons SKIP_MOVIES OFF // Whether to skip the front end into movies or not SCREENPRINT_YPOS -220 // ASL screenprint start y position ASSERT_YPOS -100 // ASL assert start y position REGION 0 KEYCODE BA // Region Code from Sony PRODUCT_NUMBER NA // Product Code from Sony VIDEO_ALLOC_METHOD MALLOC PSP ON DISABLE_PSP OFF // PSP mode SAVE_NAME NA OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK AUTO_HOST OFF // ON=Automatically host a network game after booting. AUTO_CONNECT OFF // ON=Automatically join a network game after booting. AUTO_NAME NA // Name of network game to host/join automatically. AUTO_MONKEY OFF // ON=automatically run the controller ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower. ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host USE_CLASSIC_CONTROLLER OFF // Ignore input from classic controller ROLLING_LOG OFF // ON=using rolling filenames, OFF=always use same log filename. LEVEL_WALK OFF // ON=run a level walk, OFF=don't (normal case) HEAPSIZE 32.0 // Size of game heap in MB AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!) DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!) UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps DIESEL_HEAP_SIZE 786432 // Diesel heap size SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size ALLOW_PATCHED_WATER ON LOAD_TO_START_LEVEL OFF // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL START_LEVEL 03_01 // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON) SAVE_SYSTEM_ENABLED ON // Flag to enable/disable the save system on the application side. USE_WII_NOSAVE_MESSAGE ON // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv NICK_NAME NA DEBUG_MULTIPLAYER OFF GAME_CHANNEL 35 GAME_BUILD 4 DWC_RELEASE_AUTHENTICATION ON ENGINE_VERSION Tue May 26 14:03:20 -0500 2009 GAME_VERSION Fri May 29 23:12:48 -0500 2009
DEBUG_MULTIPLAYER // Setting this to on unlocks another multiplayer menu. From this menu, you can play LAN games, host a game on any channel you like, and make custom games that anyone should be able to join.
USE_GCN_CONTROLLER /* USE_CLASSIC_CONTROLLER As far as anyone can tell, these do nothing without some sort of additional variable turned on USE_KIKI_JOY_CONTROLLER */
GAMMA /* BRIGHTNESS Works well for fine tuning your LCD display CONTRAST */
PARTICLES0 // It appears that these can be lowered to improve frame rate, PARTICLES1 // but without any performance metrics, it's hard to really tell.
REGION // It should dump you into your local region, allowing you to play with people nearby.
START_LEVEL // These pertain to debugging levels, LOAD_TO_START_LEVEL // but can be used to skip.
NICK_NAME // You can probably use this to change your online nickname, SAVE_NAME // but if not, you can use this.
An easier way, if you really want to hack is open the Conduit ISO with - Trucha Signer 0.21, look for a file in Partition 2 called CDGames.txt, extract it where you want, open it with notepad change this line:
DEBUG_CHEATS OFF to DEBUG_CHEATS ON
Replace the existing file with your new one with Trucha Signer, then Right Click on Partition 2, Sign it & send your updated ISO to USB Loader or Burn to a disc.
Then when in-game press "-" and "+" at the same time. And the new menu is available
Turn cheats on and off as you need & most important cheats like Invincible etc wont work online, just normal game!
You may be able to use WiiScrubber to extract file, change & replace instead of Trucha Signer, not sure though (Have not tested).
Changing these all to the collision property of Glass should allow you to wallhack in multplayer (please don't do this in public games).
All options pertaining to debug output and metrics appear to function, but won't display without an additional variable turned on(if someone could investigate that, it would be appreciated.
Thanks to Span for the guide. Thanks to Teq for finding this :D
WiiSX/ is a PS1 Emulator for both the Nintendo Wii & GameCube.
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As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.
Since it was never officially posted here, i figured i would post it. NeoGamma R4 is an enhancement to WiiGator's Gamma backup launcher, which integrates some bug fixes as well as some new features, including loading from usb/sd.