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Monday, March 9, 2009

Aladdin


The Super Nintendo version of Aladdin was developed and published by Capcom. Unlike the Sega Mega Drive version of the game, the player does not equip a scimitar. The storyline more or less closely follows the plot of its namesake, the Disney full-length animated motion picture, with Aladdin going from a street rat to a prince, who first woos, and then has to rescue, the Princess Jasmine. Most levels and stages of the game will be readily recognized by people who have seen the motion picture, but there are a few levels that have nothing to do with the movie - including an Egyptian pyramid and a surreal world where Genie — dressed in a tuxedo — serves as Aladdin's guide. The game features renditions of the soundtrack from the Disney motion picture, as well as several mini-games dependent on the player catching a golden scarab or collecting all diamonds within a stage. An extra challenge involved finding 70 red diamonds throughout the game. While they weren't necessary for ending the game, the credits screen changes slightly according to how many diamonds were collected. That version sold over 1.75 million units worldwide.

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