Some quick information:
-runs on MINI (makes it way easier to start up [not as in v1])
-requires only a FS dump (import, meta, shared1, shared2, sys, ticket, title, tmp)
-runs channels & games
-allows Shop Channel usage
-the Wii is identified on the fly via SNEEK and assign rights to download purchased titles
-possibility to fake another Wii to gain its download rights with via device.cert
-Shop Channel Download Animation Hack, always have Mario and Luigi Swimming (unconfirmed for release, beta had it)
-System Menu update is working on the emulated NAND
-reports boot2-v5
-completely independant from your real NAND
-ES module completely rewritten
-works with SDHC
-sends debug output via USB Gecko (unconfirmed for release, beta had it)
Change Log:
Code:
ES-Module
added:
-ES_GetTMDContentCount
-ES_GetTMDContents
-ES_Sign
-ES_GetDeviceCert
-ES_GetDeviceID
-ES_DIGetStoredTMD
-ES_DIGetStoredTMDSize
-ES_GetSharedContents
-ES_GetSharedContentCount
-ES_GetStoredContentCount
-ES_DIGetTicketView
-ES_GetOwnedTitleCount
-ES_GetConsumption
-ES_GetOwnedTitles
-ES_0x45 (Error-003-check)
-ES_ImportBoot (Doesn't do anything, just returns successes)
fixed:
-ES_GetTitleContentCount
-ES_GetTitleContents
-ES_AddTicket
-ES_GetTMDViews
-ES_GetTMDViewCount
-ES_GetTicketViewCount
-ES_GetTicketView
-ES_DIGetTicketView
changed:
-ES_GetTitleCount
-ES_GetTitles
-ES_Launch
-ES_DIVerify
-ES_SetUID
content
-added a patch which makes all titles region free
-fixed Disc launching via ES_Launch
-fixed Channel launching via ES_Launch
-fixed Shop channel (requires device.cert to be present)
-fixed a bug which installed tickets for disc titles which then caused
questionmark channels
-added dynamic IOS content launching.
-Contents are now loaded from the IOS version the current title requested
-re-coded boot up code
-changed how SNEEK works, it doesn't use an IOS spot anymore
which makes it untouchable by any online or disc updates.
-fixed system menu online update
-fixed system menu settings
-ES_GetTicketView/ES_GetTicketViews can now return more than one TicketView if present
-removed all mini-related code
-content.map/uid.sys will now be created if not found
-new UIDs will be added to uid.sys if the Title has none yet
-added the ability to load IOS modules from shared1
-ES_GetDeviceCert/ES_GetDeviceID require a device cert to be present at this location /sys/device.cert there are a few ways to get your device cert i.e. via ES_GetDeviceCert on a real IOS or via the key dumper tool you can find on wiibrew.org.
-highly optimized content.map access
-fixed a bug which cause AddTitleFinish to fail if the last content was a new shared content
-GetDeviceCert uses the device cert of the Wii if the device.cert file wasn't found
-GetDeviceID now also uses the ID of the Wii if the device.cert file wasn't found
FS-Module
-Fixed FS_GetUsage again, was returning garbage.
-Fixed FS_GetUsage which returned wrong size values
-fixed memcpy
-ISFS_ReadDir doesn't show .attr files anymore
-fixed a few .attr related bugs
-rewrote most of the FS functions
-increased free space to over 1000 blocks
-removed .attr stuff
-added a hack which limits the title size of 0001001 to 42*16KB
which should remove the 512MB size limitGuide:
1.Basically, what you do is just download: boot2.bin and armboot.bin, put boot2.bin in the root of your SD and replace armboot.bin inside the bootmii folder with the one i provided here.
2.Then, dump your NAD by either using FS Dumper or using a bootmiidump NAD with nadextractor.
3.Then copy all of the files of your extracted NAD to the root of your SD.
4. And finally, insert your SD in the Wii and turn it ON, press RESET and your done. (basically bootmii will load your NAD from the SD instead of the original one).
(the loading of your nad depends on what kind of SD your using).
Pos- Click the RED letters to download.
Have fun with your emulated NAD :D
Kudos to Crediar for SNEEK.

7 comments:
Slow, but works as labeled.
Just tried it. Used my friend's NAND, and ran it on my wii. Turned it on and, while slow, it started his menu from SD. I tried Tetris Party, which worked.
Bad news is nothing related to the SD works. The SD Menu in the SM said "nothing is inserted in the SD slot", and HBC ignored the SD, which did have apps on it.
I didn't mess with it too much, but in theory you should be able to update the virtual NAND and format the virtual Wii.
Note that when you first boot the emulated NAND, you will need to resync the wiimotes.
alternate links?
I wonder if this can be used to trick the wii into thinking it has more memory than it normally does? I just tested my 4 gb and 8 gb sd card and it said they have to same memory available and all that is on there is bootmii and all of my NAND.
Nvm it alredy does lol, so now my wii can have 13 gb of memory between all my sd cards sweet.
this is the worse thing ever to use it has blocked me from using homebrew channel no list is available anymore i highly recommend nobody to use this!!!
@anthoney- what do u mean? this worked for me and now i can have up to 16g of memory on my emulated nad :)
The HBC doesn't work right from it. You need to use a USB device to store your brew if you want to use it while running SNEEK.
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